Updated to use a module format based on the efforts of mildeww and the examples he made for his Bannerlord Tweaks mod! Updated to use mildeww 's fantastic ModLib for easier modification of values! Updated to use a configuration based on the effort of DzjengisKhan and how his Configure Your Clan mod  handled loading XMLs The biggest factor in growing prosperity is your excess food, so you want villages above 600 hearths as soon as possible. At that level they produce the maximum amount of food (18). I'm actually of the opinion that you should never run housing - at a certain point, your prosperity will outgrow what you can support with food production, and your Festivals and games gives you loyalty based on the current construction of the fief. If loyalty is already low it won't help hardly at all and you can't build anything else. The only actual reliable way to deal with it is just find a governor of the same culture, stats don't matter, and then get tribunes of the people and forgiveness of debts Entirely new buildings that can now be constructed in villages, much like vanilla construction; Buildings fulfill different purposes such as slowing down raids, increasing militia or production output; Some buildings are universal (available for any village), others specific to the village type (ie Blacksmith to iron villages). Recruitment Changes. Festivals without construction will float your loyalty to decent lvls to begin construction. Make sure security isnt negatively impacting construction. Rinse and repeat. Eventually your fief will float itself even if you have a -3 to loyalty. Mount & Blade II: Bannerlord. But the easiest way is to make sure the surrounding villages don't get attacked and remove the current construction and toggle the s1tj8M. A good way to nerf blacksmith is to use time in creating a weapon instead of stamina. Like half a day for a sword or other weapons and the time scales as it increase the tier. Add in things like equipment for smithing and also add bonuses for unit equipments to compensate for the nerf. The biggest source of construction is either prosperity or dumping money into the storage that drains over time to add construction. I think the governor only speeds up the construction by a percentage, but doesn't add any so it won't improve if it's 0 construction The Mount & Blade II: Bannerlord settlement projects is a grand improvement on this system. Players will now have many more options for managing the hamlets, towns, and castles under their control. The Mount & Blade II: Bannerlord settlement projects menu has a lot of things for players to pay for while they're running around conquering Calradia. Mount & Blade II: Bannerlord. But the easiest way is to make sure the surrounding villages don't get attacked and remove the current construction and toggle the You can drop the siege after taking 200 prisoners from an army that attacked you outside the walls, sneak in and ransom everyone. That's the only benefit I can think of. As for story cities - it's easier to capture them. #4. First time posting; I recently picked up Bannerlord and have been playing a lot, but found that the game doesn't explain a lot of things well and there can be a lack of stuff online too. Sorry if this has already been posted about, but I couldn't find anything online about it and it took me a while to figure out, so hopefully this can help some

mount and blade bannerlord how to increase construction